AI Insights · Timothy · July 2022
Top 5 Dog Games Performance in Europe Q2 2022
In Q2 2022, Europe's top 5 dog games saw varied performance metrics across downloads, revenue, and active users. This article highlights the key trends for each app.
In the second quarter of 2022, the top dog games in Europe demonstrated diverse performance trends across downloads, revenue, and active users. Data sourced from Sensor Tower reveals the following insights.
Pet Rescue Saga from King saw a steady decline in weekly revenue, starting at about $156K at the end of March and dropping to approximately $117K by mid-June, before a slight recovery to $135K in the final week. Weekly downloads decreased from around 42K to 16K, with a small uptick to 20K at the end of June. Active users also experienced a gradual decline, moving from 409K to 366K over the same period.
PAW Patrol Rescue World by Budge Studios displayed a mixed trend. Weekly revenue fluctuated between $23K and $40K, peaking at the start of May. Downloads dropped from 137K to 56K but saw a resurgence to 73K by the end of June. Active users decreased from 472K to 322K, with some fluctuations along the way.
Tamadog - Puppy Pet Dog Games from Akita Limited Liability Company had stable weekly revenue, hovering around $5K. Downloads showed significant growth, increasing from 2K to 9K, with peaks and troughs throughout the quarter. Active users followed a similar pattern, rising from 6K to 12K before dropping to 9K by the end of June.
Idle Pet Shelter by OUTLOUD SOFTWARE DEVELOPMENT LTD launched in early May and experienced rapid growth. Weekly revenue spiked from $3.4K to $10.8K within two weeks post-launch, settling at around $3.5K by the end of June. Downloads surged from 17K to 27K initially, before stabilizing around 7K. Active users peaked at 36K, decreasing to 15K by the end of the quarter.
Pet Doctor Care games for kids from Pazu Games Ltd showed a steady revenue stream, starting at $4.7K and ending at $2.8K. Downloads saw a peak of 10K in late April, followed by a decline to 3.5K by the end of June. Active users remained relatively stable, fluctuating around 25K to 28K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.